Thursday, April 10, 2008

Ellies Surprise Flash

Note to Teresa: This is a reminder to that you have my Flash project, this is because it would not upload it to the blog, thank you


My concept for this project was to create a rapid display of a sequence of an image of 2D artwork or model positions in order to create an illusion of movement of the figures expression. My objective was to encourage users to interact with the image by using just the roll of the computer mouse to create sudden movement of the image. I stared the process from creating my figures within Flash. To create the illusion of movement, I created a my first 2D cartoon figure of a young girl holding a flower with a sad expression on her face and body language then quickly replaced it with my second figure and changed the young girls expression of her face and her body movements into a happy state where she is jumping upwards and throwing the flower into the air. The moving of the image is because of shifting the location of an object and complex transformations of object properties such as size, shape and shadows. Although this was my frist time using Flash I became comfortable and had a good understanding of using this program from my past experience of other applications. My comfort with the technologies with working with Flash would be at level 3 of good knowledge. I used my knowledge and understanding of the techniques and tools within Flash and applied them to creating a illusion of movement and an interaction between the user and 2D image.

Wednesday, April 9, 2008

Dim Sum- Bonnie Tan

www.webspace.ocad.ca/~bt05vl/


I never worded with flash before. This was my first time using the program, so I decided to keep my design simple. I created my images from solid works then modified it in Photoshop My comfort level with the technologies was 2, I worked with Photoshop before, so creating the images was no problem, but I had no knowledge about flash. But with the instructions I think I went through the program well.

Sima's animation

This project was a very good project and I learned a lot about PhotoShop and Flash. I haven't that much exposure to computers, but was able to complete it.

I found these images on the internet and made them kiss in PhotoShop.

My knowledge of computer is 1 no prior knowledge.

Sima



kiss

http://webspace.ocad.ca/~xn07li/

I started this assignment with simply looking for an image on the internet. But the more I searched for an image, i found it more difficult to conclude with one of my choice. Instead, I drew one on Flash. It took a very long time to come up with my image. Drawing on flash was a new experience for me, I think i did very well with it. My second image was a copy of my first, but rendered on the eyes, lips and added a hand. I had a hard time trying to make the image flip back and forward. I thought it was because i started my image on flash, but it was fixed simply by retrying the invisible button.

My comfort level with the technique is a 3. I think I would have had an easier time if I finish my drawing earlier and if I found an image on he internet then working with adobe first, rather then starting with flash and ending with flash.

Denys' Web Flash

http://webspace.ocad.ca/~dk07yl/animation.swf

Made the two images in Illustrator.
Had issues with posting it on the webspace.

- Denys

***~~~My Ms.PoPoRinG~~~***








I have created this small cute lil' stuff toy, it is a celebration to my overall staying in this course~! So cute....*Squish*Squish* (With mouse)~ My concept came from the korean internet game call Ragnorok Online... I really love this little jello doll for it gives me a really cool, comfortable squishy feeling....(Laugh) I think this could really be the first time I have EVER try to use flash player independently.....I am to be honest, very Proud of my very first work on flash. =)

poring.png



Comfort LeVeL: 3.8/5

Amys Flash

http://webspace.ocad.ca/~ah07nk/


My Concept was to have someone smiling and by the movement of the mouse pucker their lips into a kiss.
I took the original images off of google and then edited the background out using photoshop.
The only challenges I had when doing this assignment was working with Flash. This was my first time using this software so it took a couple tries before I was able to complete this assignment.
My comfort level would be around a 2 (limited knowledge)

Nina's Flash Button

http://webspace.ocad.ca/~nz07em/

This is a girl suffering from skitzophrenia. I took two phtographs of a girl. I tried as much as possible to make the two phtographs reveal two distinct personalities that the user will discover as they scroll over her face.

comfort level: 1

Jonah Flynn's Flash Button Cartoon

http://webspace.ocad.ca/~jf07ih/





I figured it would be cool to add a little bit of extra animation as an intro to the button portion of the movie just to add some atmosphere and sense of story (even though you could hardly consider this a story at all). I used separate images for the roll over as well as the final attack when you actually click on me or the dog (be sure to do that, it's the conclusion of the "story"). The cartoon has three different layers of background (the sidewalk, the fence and the trees/sky). I'm fairly comfortable with Flash cartooning and have had some minor experience with it in the past. That's all, I guess.

cnboxcar animation

I really feel good about making a functional animation. I really love trains and seeing a boxcar door open with a click of the mouse turly is exciting for me. I had limted knowledge going into this assignment. This assignment sparked more interest in flash and I may consider using it in the future.

webspace.ocad.ca/~tp07fr/

Jin Weon Park (photoshop, flash)

this guys looks awesome a super squrriel!

super squrriel

Xiao Zheng (Jennie ) Flash Project

http://webspace.ocad.ca/~xz07kj/

I created this little sleepy doggie, because i'm really a dog person, so i chose to make a cute doggie the last project. ^^V I edited the images in Photoshop, i usually using Photoshop it edit images and drawing with Illustrator, but for Flahs, this is the second time i tried to use flash, i know flash can create very amazing effect but because it is working with timeline, so when working with flash that really have to be patience deal with errors. As when i was using the flash today, i made a little error, only one extra letter than the whole thing was not working and it took me long time to figure out where the error was and finally the image work. I give myself 4 for the comfort level for using the softwares. ^^

Chris' flash

webspace.ocad.ca/~ct07pj

Single Action Interaction-Allie Chiu

http://webspace.ocad.ca/~ac07gi/

I did the illustration in illustrator, it's my first time to use illustrator.

It was fun, and the photoshop part was easy.

The flash part was confusing and hard maybe because I did not use flash before.

my comfort level with the technologies used is 3.

KELVIN KWAN'S AWESOME BUTTON THING

http://webspace.ocad.ca/~kk07tl/

THE MUSICIAN

http://webspace.ocad.ca/~dw07fb/

a. The musician in this flash is a representation of myself. I combined a keyboard and guitar to make a super instrument because I enjoy playing booth equally.

b. The whole process was confusing at first, but after following the steps carefully it became much more clear and fairly simple to use. I had no prior knowledge to this technology.
http://webspace.ocad.ca/~dw07fb/

EGGBOT-Kunnal Kumar

http://webspace.ocad.ca/~kk07ip/
 
there now behold the Eggbot in all it's glorry

From mesh to flesh

Well, here is my 3D Car Model that goes from the mesh to the final render.

My Smilies

http://webspace.ocad.ca/~jm07jf/


My concept was to create an emotion from going from sad to happy. The sad face is blue and the happy face is yellow to support symbolically the emotions they convey. Their sizes, going from small to big also support these emotions.I don't have many comments to make but after this little assignment at the end of the year, I can foresee the technical obstacles that await me next year. Hopefully all goes well and that I can improve my skills quickly.

Comfort level: 2
Huzzah it is complete behold Eggbot 2.0.9.6

Jessica's Sparta! Single-Action Interaction

Link: http://webspace.ocad.ca/~jn07fk/

I decided to animate this little Sparta character my friend drew for me, because Spartans rule. I followed the process we were shown in class, creating two images, importing them into flash, and programming it to be a rollover button.

My comfort level with this technology was a 3.5. I have used Photoshop a lot and Flash quite a bit, but I had never used the programming function of Flash.

Epic Table Flip- Ronny Rees

http://webspace.ocad.ca/~vr07hc/

Photoshop was used to draw the images. That was the easy part. Flash and i do not get along very well and it took a lot of help to get this done. i still don't like flash.

comfort level from 1 to 5...i'm at about a 1.

Bee-utiful-Katie Docherty

BEE

I created the image using illustrator. I wanted it to be simple and fun. I took a course on flash a few years ago but I have forgotten everything, it was fun to use it again, but it reminded me why I dropped out of web design in the first place (too much CODE). I rate my comfort level at about a 3.5 because it was not as hard as some of the things I have had to do in the past, but I also couldn't remember how to do everything. Enjoy. Summer is coming!!!

Cheers,
Katie

Flash "Roll-Over" - by Kurt Limeback

"WAKE UP JAQUES!!" 

--------------------------------------------------------------------

For this in-class assignment, I was responsible for creating a 'Roll Over' image using Flash. I decided to take a humourous approach by depicting a sleeping elderly man. When the viewer rolls over the image with his/her mouse, the image changes and Jaques is abruptly woken from his afternoon siesta. 

--------------------------------------------------------------------
 
I enjoyed creating the 2 images but later found some of the Flash 'Actions' difficult to understand. Once I grasped the concepts, I was able to put everything together with relative ease. 

Overall comfort level = 3.5

--------------------------------------------------------------------

-Kurt Limeback


Flash Monkey---Colan Nicholson

http://webspace.ocad.ca/~cn07jg/

the concept for my little flash thing was was to just entertain myself and come up with something unexpected
i had A LOT of difficulty figuring out the buttons and the actions and coding things needed to get the monkey to move when the mouse rolls over it. it was EXTREMELY confusing.

overall id say my comfort level varied with the certain aspects of the project. i was up to a 4 when it came to the images and key framing and stuff but when it came to the codes and buttons i was a 2.

Thursday, March 27, 2008

Congratulations!

Just wanted to say how proud I am of our class project and all of your hard work!

I received several emails from Experience Design faculty, Sara Diamond our President, Doreen Balabanoff our Assistant Dean, people at the Media Arts Department, Jim Ruxton, Integrated Media Instructor and many more with great feedback about our event.

They said things like the enthusiasm from you was infectious, that we "raised the roof", and that the designs would be on our minds for the days to come.

Thanks for making our wonderful project come alive! I look forward to talking about it next class!

Teresa

Tuesday, March 25, 2008

Dossiers & Scenarios to hand in next week

Hi class, first of all, thanks for all your hard work with Activate!

This is just a reminder in case I don't get a chance to talk to each of you during the event tomorrow, to bring in your dossiers (worth 25%) and scenarios (worth 5%) for next class (week 12). All the information is in the project description. For the front cover of your dossier, download the online assessment form. Both these documents can be found under the "Course Materials" link through the blog. Please email me if you have any questions.

In addition to handing in your dossiers and scenarios, we'll also settle out budgets and have fun watching the documentation team's work.

Looking forward to tomorrow!

Teresa



--
Teresa Ascencao tascencao@faculty.ocad.ca

Monday, March 24, 2008

The game website

As you know, on gameday, we will have a projection of a timer onto a wall. To make things look better, I quickly made up a tiny website.
It is going to be operated by the referee, or whoever wants to.
Its basically a 5 minute countdown that ends in a 'GAME OVER' page with a gong sound.
Click here to check it out.

Logo at last


Well, we had major issues with Blogger and couldnt upload the image. Seems to work from the OCAD computers...

EDIT: The buttons aren't going to happen by the way. The company overcharges almost double price if we do the order rush, and since its easter time, they can only start production on Tuesday.

We made all the fliers and are now sticking them into peoples lockers, handing them out, etc.


Interviews

Okay below are the questions i have emailed to all the group leaders and Teresa so just to make sure everyone get them, along with the schedule I am posting them here on the blog.

Also as a reminder, any teams that have come up with images of any kind during the process of the project to please get them to me.

Times

         Interview Schedule Rm. 670

3:00-3:30

Set-up Time

3:30-3:45

Teresa Ascencao

3:45-3:55

Set-Up

3:55-4:10

Nina Zahr

4:10-4:20

Set-Up

4:20-4:35

Jessica Nichols

4:35-4:45

Set-Up

4:45-5:00

Xuan An or Katie Docherty

5:00-5:10

Set-Up

5:10-5:25

Devin Wilson

 

Please arrive around 5 Minutes in advance of your scheduled interview time.


 Alright guys, so these are the main questions that will be asked for your interviews on Friday March 28th in RM 670 in the main building.

            So just a remind to look over these questions before hand and make sure your answers are direct and straight to the point. These questions are main questions but during the interview it will be like a conversation so Troy who should be interviewing you will ask questions that may be branched off, but still related to these questions.

            Also when answering the questions please bare in mind you will need to repeat the question in your answer. For example if I ask you what your name is you would replay, “my name is….” Or if I ask what your impression of the game was you would begin to reply by saying something along the lines of, “Well my first impression of…”. It doesn’t have to be extremely formal; it just helps when editing the audio and footage.

 

What is your name?

 

What group are you in?

 

What is your position in the group?

 

What is your group in charge of?

                        How did you divide the work amongst your group?

 

(Project Management)

 -     How did you come up with your projected budget?

-       How did you tackle time management with regards to what you felt needed to be accomplished?

-       How did you communicate and coordinate with each group?

-       Did you encounter any problems with communication between groups?

 

(Marketing)                       

-       How did you approach the task you were given with regards to promotion and marketing?

-       What was your initial idea for the marketing plan?

-       Did that plan change?

-       (If revised) how was that plan executed?

 

(Design Team)

-       What was the initial concept you developed?

-       What were the steps you took to revise and refine it?

-       Did you encounter any safety issues with regards to the outfit design?

-       If so how did you solve those issues?

 

(Game Management)

-       How did you decide how the game would be run? (General Mechanics)

-       What process did you take to refine the game and its rules?

-       What approach did you take towards testing the game?

-       After testing, did your initial planning for the game need to be altered?

-       Did you encounter any safety issues?

-       If so how did you solve those issues?

-       Did you encounter any issues in preparation for the final event?

-       If so how did you solve them?

                                   

 

(Teresa)

-       Can you explain the project for us?

-       Were you optimistic about its entirety?

-       Did you foresee any major problems?

-       Were you nervous about undertaking such a large project?

-       How did you coordinate the brainstorming process in the beginning?

Sunday, March 23, 2008

Saturday, March 22, 2008

Game management- Rules

Rules
Players:
1. Each player on opposite side of the court is to try to catch as many brain cells as possible to fill their noggin.
2. Players can only catch cells with a Velcro ball.
3. Players must stand within their territory, behind the line, in order for each cell to count.
4. If a stimulant is caught, player must listen to stimulants’ command, it could be negative or positive to the player or opposite player.

Brain cells:
1. In total 9 brain cells are running within the court, but 2 are random stimulants.
2. Avoid being catch by the Velcro balls.
3. Do not use hands, arms, feet or any other method of blocking the balls.
4. When caught, cell must walk towards the player sideline, and stand there until told otherwise.

sry guys, im still waiting for the rules for stimulants. But this is what I have so far.

Your team must post!

Thanks for those who have been posting and thanks for your hard work!

But please remember, by this point all teams must have their posts up on the blog: prototypes, designs, marketing materials, budgets etc. Please remember you need to post for your team work during the project, not after. Any items for marking consideration must have contributed to the design of this project.

Please note, you can use the Great Hall as of Monday 6pm to setup/build. I'll be around the event area on Monday from 10am-noon and Tuesday from noon until 2pm. So please come and find me if you have questions or need help with anything. Most likely I'll be in the Great Hall or the Design Faculty office, but maybe also in the auditorium or lobby etc. We need to set up the projection, get a sense of space, do a usability test on the game, fine tune things etc. I know we talked about Tuesday at noon, so see you then at the latest.

If the desing team need help, please post to the blog as soon as you can.

As for hanging stuff, there will be dividers we can use if necessary. Note we can't put double sided tape onto the Great Hall walls.

Here is the high res version of the logo as other one I had was low res...

Looking forward to working with and having fun with all of you. I'm checking email on a regular basis, so please let me know if you need anything.
Teresa

Tuesday, March 18, 2008

faculty meetng results

Hi there, I got us a great space and more info, but before you read on, please make sure to read the other posts below mine as they are important.

Space
Ok, the good news, I got us a corner in the auditorium for the space we wanted. The floor plan is at the bottom of this post.

Setup
The actual event is on Wednesday 26th from 2:30pm to 4:30pm. We can start setup as early as needed on Wednesday and will need to know which people are available to setup. We can figure this out in class tomorrow.

Projection
I reserved a projector for us and will bring it down on Wednesday. What other tech requirements do we need? I found out that if we book IT they can help us install equipment and software.

Logo
Here is the event's logo so we can put on our marketing materials as appropriate...

Design Team- Estimated Budget for costumes

2 Balls- $7
Elastic- $3
2 gloves- $3
40 yards of Velcro- $160 (although we may be able to get a discount due to the amount we are buying)
TOTAL- $173

Sunday, March 16, 2008

space, materials, marketing, setup

Materials
Please bring your coloured T-shirts to class, as requested by the documentation team :)

Also,
please bring your $15 for next class. If you have major money issues come talk to me so we can figure something out, but please note that any unused money will be equally divided and returned to all of you in the end. Please keep all your receipts too.

If you think we could use some dividers (can't be damaged or marked), the school can loan some white core-plast 4' x 8' panels which can be put together in various ways. Let me know. In plan-view, they look like a triangle with concave curved sides held together at the tips of the triangles with wood strips bolted together, which run from top to bottom vertically along the three apexes of the triangle. Also, there are pedestals (can't be damaged or marked), currently in the 5th floor student lounge area, made of mdf, pre-drilled/screwed together.

Marketing
The faculty has a logo coming our way soon, which the marketing team will be able to use.

Space
As for the display space, faculty is meeting this Tuesday night (Mar 18) to layout the 17 projects into the lobby, Great Hall and auditorium (and park if you wish, but will be more isolated from event). The other areas mentioned before have not been confirmed. I'll try to get as large a rectangular space as possible - hopefully as large as the conference room we were in last class.

Setup
We can use the Great Hall to set up or build as of 6 pm on Monday the 24th, as well as all day and evening of Tues the 25th. During these times we can start bringing in materials or make things in this space. I'll just have to know a bit ahead of time to arrange it for us. Also, there may be some available storage in rooms in 113, so let me know if your group needs storage.

Leader emails
Project Management: Jessica JN07FK@student.ocad.ca (class leader)
Design: Nina NZ07EM@student.ocad.ca
Documentation: Colan CN07JG@student.ocad.ca
Game Management: Katherine KD07RM@student.ocad.ca
Marketing: Devin DW07FB@student.ocad.ca
for an updated list of team members see: http://ocadexperiencedesign2.blogspot.com/2008/03/activate-project-instructor-notes.html

Teresa

Wednesday, March 12, 2008

team leaders

forgot to mention team leader for Marketing: DEVON

March 12 - Class brainstorming

Team Leaders
Design- Nina (Najla)
Game Management- Katherine
Documentation- Colan
Marketing-Devon

Game Specifications
-large game
-hoped for locations: Great Hall or Auditorium
-size of space: about the size of the class-room

2 Players
9 Brain Cells
2 Stimulants that rotate
2 balls attached by a string

Budget
-
each student will pay: $15
-total budget: $405

Documentation: video documentation of entire process and event
Management: budget, time management, communication
Marketing: promotion, press release
Game Management: decide how game is run, test run, making game run on the day

For Next Week
All groups: create budget and post to blog, bring $15, arrange meeting within your group
Design Team-
create costumes for 1 player, 1 cell and the ball
be ready to mass produce
Marketing-
marketing plan
Game Management-
solid idea of how game works

Friday, March 7, 2008

Important: Brainstorm first

Hi there, I just wanted to let you know your team should brainstorm before taking a stab at the revised scenario, budget and prototype. You need to get a better sense of the what's, how's, who's etc. When writing the scenario, try to imagine how it will feel if you were a visitor within the context of the whole activate event that contains 17 other projects from the other classes around you. Have fun!
Teresa

Thursday, March 6, 2008

So here's the scenario:

My brain cells are deteriorating at an incredible rate due to the lifestyle choices i've made. I need to feel better. I want to feel better. My only way to satisfy this void is to accquire more brain cells, capture them if you will. They don't always come willingly.



multi person game.
10-15 people (brain cells)
2 people (empty nogans)

try and grab as many brain cells(velcro padded shirts) using velcro ball (attached to cord)

word up.

troypynn

Wednesday, March 5, 2008

"Activate" Project: Instructor Notes:

Hi there, I'll be using this post to consolidate updated information on our project. Please check this post regularly as it will contain currently updated information throughout the entire project period.

You can get the project description (under "Projects"), scenario form (under "Exercises"), and scenario slideshow lesson (under "Slideshows") through the "Course Materials" link on the left side of this blog.


These links can also help:

Prototyping:
http://www.guuui.com/issues/03_05.php
http://www.deyalexander.com/resources/uxd/prototyping.html
http://inventors.about.com/od/prototypes/a/prototype.htm
http://www.guuui.com/issues/01_07.php

Budgets:
http://www.genv.net/en-us/do_it/event_planning/budget_template
http://www.genv.net/en-us/do_it/event_planning/budget_template
http://www.builderau.com.au/strategy/projectmanagement/soa/Creating-your-project-budget-Where-to-begin-/0,339028292,320265341,00.htm
http://www.e-projectmanagers.com/joomla/index.php?option=com_content&task=view&id=14&Itemid=40

Teresa

______________
Posted Thur Mar 6:

If you were not here last class, please get in touch with one of the groups below to join them asap as you have to present the following next week: once the selected scenario is posted to the blog, you must refine it into a richer two-paragraph scenario, create a project budget outlining how much money it might take to create the entire project ($10-$25 per student), and create a 2D or 3D prototype of how you visualize the design to look and function. Please note the Design Team cannot accept further members as its already too big. There should be between 4-6 students per group, except the Game Management Team can't have more than 4.

If you get an email from someone who wants to join your team, please just make sure you don't have more than six people on your team. Katie and Jin, you shouldn't have more than four people as your group is tied in with the Designers team already. Chris, I sent you an email about putting you in the Design team, but actually they're too large, so the closest is Game Management which will work closely with the Design Team, so I've placed you there instead.

If you're on the Documentation Team you must bring a digital video camera to class next class.

Project Management:
Jessica JN07FK@student.ocad.ca (Studio Head - class leader)
Jan JM07JF@student.ocad.ca
Ronnie VR07HC@student.ocad.ca
Jonah JF07IH@student.ocad.ca

Design:
Najla (Nina NZ07EM@student.ocad.ca (team leader)
Allie AC07GI@student.ocad.ca
Amy AH07NK@student.ocad.ca
Bonnie BT05VL@student.ocad.ca
Sima SG07NE@student.ocad.ca
Jennie XZ07KJ@student.ocad.ca
Elahe ES07PV@student.ocad.ca

Documentation:
Colan CN07JG@student.ocad.ca (team leader)
Helena HJ07IO@student.ocad.ca
Troy TP07FR@student.ocad.ca
Kurt KL07VM@student.ocad.ca
Denys DK07YL@student.ocad.ca

Game Management:
Katherine KD07RM@student.ocad.ca (team leader)
Jin Weon JP07JJ@student.ocad.ca
Chris CT07PJ@student.ocad.ca
Xuan XN07LI@student.ocad.ca
Bhavna BB07OM@student.ocad.ca

Marketing:
Devin DW07FB@student.ocad.ca (team leader)
Andy AK07IA@student.ocad.ca
Candy HC07VP@student.ocad.ca
Kelvin KK07TL@student.ocad.ca
Kunnal KK07IP@student.ocad.ca
Yosep YK06SH@student.ocad.ca

_____________
Posted Wed Mar 5:

Location:
Faculty met yesterday night and decided "Activate" (the new name) will take place indoors at 100 McCaul. The available spaces will be the Great Hall, the lobby (to be confirmed), Lambert Lounge (to be confirmed), the auditorium, and connecting hallways (to be confirmed). There will be a faculty meeting to determine where the 17 classes will display their projects, but for now, please include in your refinements for next week where you envision it to be. You can also include a second and third choice.

Refinements:

All teams (regardless of their official role for later on) will brainstorm and present the following to the class next week:
1) revised scenario: broaden the scenario to be longer, more detailed and more realistic. Think about how the following can affect the scenario: the space it will be activated in, what users roles will be, the size and shape of the design, how the users will interact, tasks, actions, objects, environment etc.. Use the scenario form and project description to provoke further thought. Please see the blog's "Course Materials" link to download these documents. The form is under "Exercises" and the project description is under "Projects".
2) prototype: create a drawing or 3D model to show how the game could look. Consider the space it will be activated in, how the tasks, user role, actions, objects and environment will affect the way the design will look and function.
3) Budget: create a budget for the entire project based on 27 students contributing $10-$25 each.

Elahe Salehi - Inspirational Design- The Phone Tooth


Elahe Salehi

The Phone Tooth


The "Phone Tooth" is a wireless receiver that can be implanted into your tooth with the aid basic dental surgery. The implant can allow a person to receive digital signals from radios and mobile phones, from the privacy of their own head. The signals are translated into vibrations that travel from the tooth to your skull to your inner ear where only you can hear them. Designed by Jimmy Loizeau and James Auger, research associates from MIT Media Lab Europe. This new wireless receiver can be implanted into your tooth with the aid basic dental surgery. A micro-vibration device and a wireless receiver is implanted into a natural tooth during routine dental surgery. Sounds are transferred from the tooth into the inner ear by bone resonance (digital signals being converted into audio). Sound reception is assured to be totally discreet, so it will not make a buzzing sound in your mouth. The vibrations are on a molecular level, so the user only experiences pure sound streaming into their consciousness. The implant is designed to work in tandem with either a dedicated device or a modified mobile telephone, which can pick up the long distance signals and transmit a local signal to the tooth receiver. Capable of being fully customized to suit user requirements, reception can be switched on and off at will with the aid of the dedicated device. Having unwanted sound information arriving directly into the user's brain would resemble technological schizophrenia, therefore maximum control is essential
With the minimal hardware required, estimated costs of the implant are quite low and because the dental surgery is pretty basic, the procedure is relatively cheap. With health issues being minimal, about the same as the issues raised by the use of mobile phones, the tooth is expected to be available in markets in the near future.

I believe that as new technologies are often overly complex for their intended target audience, this interactive design The “Phone Tooth” aims to minimize the learning curve and increases accuracy and efficiency of it’s purpose as a digital receiver without diminishing usefulness. The objective of the Phone Tooth is to reduce frustration and increase user productivity and satisfaction. What attracted me the most was the use of biotechnology being imbedded with in our bodies used as the interactive object itself. This design crosses the border of the use of new sciences and technologies to enhance human mental and physical abilities and aptitudes. The Phone Tooth allows our bodies to become the interactive design experience within its biotechnological standards.

Trustworthy
The Phone Tooth is a good interaction design and that creates an enjoyable and fluid experience and is trustworthy because it is designed by Jimmy Loizeau and James Auger, research associates from MIT Media Lab Europe. MIT is known to be one of the most prestige Universities. However The Phone Tooth design raises some real issues about how far we want to go with using biotechnology in our bodies, but after research with health issues being minimal it’s about the same as the issues raised by the use of mobile phones. The implantation of this device in your tooth is an aid basic dental surgery, by your trusted dentist. This interactive design can be applied to the development of all solutions, which goes beyond the use of just cell phones and becomes apart of our being.


Appropriate
This interactive design is appropriate to the situation, context, and culture of its audience. The Phone Tooth is a futuristic universal design which applies to all individuals and will never diminish its uniqueness. The designers have gained the ability to better understand user goals and experiences. With this interactive design the user is aware of system capabilities from an early stage so that expectations regarding functionality are both realistic and properly understood. Also the user of this universal design feels a sense of ownership, thus increasing overall satisfaction.

Smart
This design is smart enough to do things for us that we can’t easily do alone, and to prevent us from making unnecessary mistakes or from working harder than we need to; responsive, showing us that it hears our every action; and clever, predicting the needs of your audience and then fulfilling those needs in unexpectedly pleasing ways.

Responsive
This interactive is an immediate and and quick responsive product that can allow a person to receive digital signals from radios and mobile phones, from the privacy of their own head. It is an experience that is developed highly across all dimensions of immediacy and consistently a product that satisfies its users. It’s responsive and offering to its group’s or individual's needs and desires.



5)
If I could be involved within the process of this great interactive design of The Phone Tooth I would attempt to improve the usability and experience of the product, by first researching and understanding certain users' needs and then designing to meet and exceed them. Figuring out who needs to use it, and how those people would like to use it. I want to take part in this process of multiple rounds of brainstorming, discussion, and refinement, drawing on a combination of user research, technological possibilities, and business opportunities. My objective is to help designers realize user requirements, after brainstorming and researching from these personae, and the patterns of behavior observed in the research, my goal is to create scenarios, which imagine a future work flow the users will go through using the product or service. After thorough analysis using various tools and models, my aim is to create a high level summary spanning across all levels of user requirements. This includes a vision statement regarding the current and future goals of a project.

Credits:http://www.time.com/time/2002/inventions/tra_phone.html

originally published: 3/12/08 9:04: Time modified by instructor to relocate posting below Activate Project postings.

Philips Ambient Window



I chose the Philips Ambient Window as my Inspiring Interaction Design. My expression upon first encountering this video of how the window functions was very similar to the woman in video 1. I was truly amazed at how technology has progressed within the last few years and the diverse ways in which it is being put to use.  This new concept of interactive lighting from Philips plays with natural sunlight and strength and combines it with patterns and a color grid,  allowing individuals to customize, create and control the atmosphere in the room they are in. The concept also addresses the seven “good interaction design characteristics”.


Trustworthy-  The product is immediately considered trustworthy due to its association with Phillips, one of the worlds leading electronics companies, which is over a hundred years old and is globally recognized for its innovative products and high quality manufacturing.


Appropriate- The design is appropriate in terms of emotional and cultural context as we are in  technology driven cultures who yearn for simplicity and comfort in daily tasks, in this instance controlling the amount of light  in ones room. It is also appropriate considering the increasingly stressful lifestyles of individuals, particularly those who constantly travel, and could benefit from products that work with and enhance their mood. For example, the Ambient window helps counter jet lag and other sleeping disorders.


Smart- The design is smart because it is simple! It requires simple, straight forward hand gestures in order to function. 


Responsive- Whilst the hand gesture is being made, the design gives an immediate response, and this is indicated by the immediate pattern and colors that appear on the window.


Clever- The design is extremely clever in many ways. There is no way of controlling the strength of the suns light, which changes on an hourly bases. Curtains have been used for generations however cannot be changed hourly in relation to the suns rays. This design solves that problem and enables one to control the atmosphere in there room, making one in a sense in control of nature. The design understands its user and functions as a type of therapy. It also functions on solar power (not electricity or battery) therefore is a sustainable concept.


Ludic- The concept is indeed playful, it allows users to play with and create their ideal atmosphere in a somewhat magical way. Things that are playful are simple and comfortable, and this design merely involves simple hand gestures in the comfort of ones own room. In addition, mistakes are easily undoable.


Pleasurable- It is indeed a pleasurable design. The user is able to choose their desired pattern and alter the color grid whenever they choose. The design is very aesthetically pleasing, and can even be considered part of the rooms décor. Users will experience pleasure in its function, particularly as it aims to enhance the user’s mood and boost their energy level.


The one characteristic of the design process that most intrigues me and that I would enjoy participating in the design of would be the graphic design element. I would be interested in designing the range of graphic images and visual elements that could be projected onto the window, making them as natural as possible.


Credits


Philips Simplicity Event; Ambient Wondow

http://www.youtube.com/watch?v=Xki9SboDn4Y

http://www.youtube.com/watch?v=3ip-SFp7Lkw&feature=related

Sima Ghatei-Pda Phone




Sima Ghatei
ID # 2293421
EXERCISE #4

Rip dropod900isan elusive ideal PDA phone. It is every ting but the kitchen sink. Every body could hammer out professional-looking emails on the road without needing to boot up the PC.
There are only a few caveats that I do not like.
A; you miss physical numeric key pad like regular phone.
Bit is big and heavy.
But there are things that make us to switch back to the DOPOD900.
First functionally the down load speed is move than 60KB.second full keyboard capability.
This thing is pretty beautiful .the screen is huge and very readable.
One major problem is the lack of scroller wheel.
TRUSTWORTHY: This functionality product is trustworthy because it is resistant against hit and moisture it is also more capable than similar devices.
APPROPRIATE: I guess this product is appropriate, because it includes almost everything that you need to do with your PC and black heavy or cell phone.
SMART: I believe this design is smart and it is a futuristic device and everything that a person is required in modern life is considered and it is ahead of new technology.
RESPONSIVE: The features of DOPOD900 can response the needs of developed countries. For example you can send your images and emails at any time with amazing speed.
LUCID: the operating of this device is very easy. The big screen is much more readiable and using instruction is very easy.
CLEVER: I think this design is very clever and it can do any thing that you need to do with your PC and cell phone.
It is available in a variety of colors and it is so small that you can carry it in your pocket.
PLEASURABLE: I guess using this product is quite enjoyable to access your PC and cell phone and PPA every where that you need to.

KELVIN KWAN'S EXAMPLE OF A DESIGN (posted with Andy's account)

The Design I chose is a Korean game called Maplestory

Trustworthy – Yes because the company who designed the game called Nexon, and it is a company owning more than one game. It has many popular games in many countries; there are 9 versions of Maplestory.

Appropriate – This game is appropriate for everyone because it has cute graphics that attract young people, but highly detailed and good-looking enough for older people

Smart – Yes because it pulls people in with the free gameplay, but makes money from tempting people into buying their online products to enhance gameplay.

Responsive – Highly responsive, barely any delay with the technical requirements met. You can set your own action keys to your liking maximizing enjoyment

Clever – Yes because they noticed that many players were children and are unable to pay with paypal or credit cards, so they are selling NX cards with codes on the back to retrieve the game money. Now kids can have access to Nexon game money and it maximizes their profits

Ludic – The game is very easy to understand, there is no need to read a manual because there is a stage designed for new players that goes through every step of playing. However, there are online faq’s and manuals in case the user wants to read it.

Pleasurable – The game began in Korea and branched out to Japan, China, Malaysia, North America, and so on. It is very successful and pleasurable.

Because this game is free to play, they include a lot of online product to enhance the experience. Examples are different hair, eyes, clothes, and many things to customize your characters. Each thing may cost from $2-4 and the user feels that it does not cost a lot of money, they will continue to buy more because of the small $2 price, but it adds up. Instead of charging money for people to play, they attract more ‘potential customers’ by letting them play for free. There are millions and millions of people playing world wide, and they continue to make more money from the games they design.


Highly customizable characters













These are the NX cards kids can buy from Shoppers Drug Mart for game money


The Hydraulic Table

Devin Wilson


3. This hydraulic table design initially attracted my attention because of how simple and easy the design is to use and how this design could be useful for absolutely everyone. Everyone uses tables, but not everyone uses new electronics and technology. This design applies to a massive audience. The design is cost effective and automatic allowing the user to use the design with no physical labor making the design unnoticeable, which is ideal in my opinion. The design’s “smart” system automatically levels the table perfectly so that there is no slope on its surface. 


5. The element from the design process that I find most intriguing is the actual designing of the product. I am much better at working with visual aesthetics than mechanics and technology. I find the most interest and feel I am much better at designing an aesthetic appropriate to the designs use, which looks good and compliments its functions


TRUSTWORTHY: This is a trustworthy product because it is a simple design where not much can go wrong. The less there is to a design with a simple use such as a table, the less can go wrong.

APPROPRIATE: This design is definitely appropriate. Outdoor tables (restaurant, patio) with an uneven surface to deal with could be considered a common predicament. Although I believe this is the designs biggest concern. Does this design solve a large enough problem?

SMART: This design is very intelligently designed. I definitely believe the way this table performs should be considered a smart but simple design.

RESPONSIVE: This design requires no resistance of any kind making it responsive in every meaning of the word.

CLEVER: I do believe that this is a clever design for being the solution for a small but common problem. Because of how simple and inexpensive the design is, why wouldn’t every table have this unique ability? There’s nothing to lose.

LUCID: The products process requires simply sitting at the table. Its use is obvious and straightforward requiring hardly and though at all.

PLEASURABLE: I think it is a product of very subtle pleasure. 


Source:  HYPERLINK "http://youtube.com/watch?v=dQC9swFvUnE&feature=related" http://youtube.com/watch?v=dQC9swFvUnE&feature=related


The Hydraulic Table

Devin Wilson


3. This hydraulic table design initially attracted my attention because of how simple and easy the design is to use and how this design could be useful for absolutely everyone. Everyone uses tables, but not everyone uses new electronics and technology. This design applies to a massive audience. The design is cost effective and automatic allowing the user to use the design with no physical labor making the design unnoticeable, which is ideal in my opinion. The design’s “smart” system automatically levels the table perfectly so that there is no slope on its surface. 


5. The element from the design process that I find most intriguing is the actual designing of the product. I am much better at working with visual aesthetics than mechanics and technology. I find the most interest and feel I am much better at designing an aesthetic appropriate to the designs use, which looks good and compliments its functions


TRUSTWORTHY: This is a trustworthy product because it is a simple design where not much can go wrong. The less there is to a design with a simple use such as a table, the less can go wrong.

APPROPRIATE: This design is definitely appropriate. Outdoor tables (restaurant, patio) with an uneven surface to deal with could be considered a common predicament. Although I believe this is the designs biggest concern. Does this design solve a large enough problem?

SMART: This design is very intelligently designed. I definitely believe the way this table performs should be considered a smart but simple design.

RESPONSIVE: This design requires no resistance of any kind making it responsive in every meaning of the word.

CLEVER: I do believe that this is a clever design for being the solution for a small but common problem. Because of how simple and inexpensive the design is, why wouldn’t every table have this unique ability? There’s nothing to lose.

LUCID: The products process requires simply sitting at the table. Its use is obvious and straightforward requiring hardly and though at all.

PLEASURABLE: I think it is a product of very subtle pleasure. 


Source:  HYPERLINK "http://youtube.com/watch?v=dQC9swFvUnE&feature=related" http://youtube.com/watch?v=dQC9swFvUnE&feature=related

Tuesday, March 4, 2008

The Paper Space Shuttle




When I first heard of this idea of building a space shuttle out of paper I thought that it was a crazy idea that will probably kill the people in it if there were any and that the country responsible for this idea was probably Japan. Luckily, after looking further into it these space shuttles, I found out that they won't be carrying any passengers, and yes it was the Japanese that came up with the idea. The individual that proposed the concept goes by the name of Shinichi Suzuki, a professor at the University of Tokyo. The reason why I chose this design was not only cause of self interest but also cause that it was a perfect example of science and design working together to push the boundaries of what is possible and what is not. so far through various test these planes can now survive up to 300 degrees Celsius and have resisted wind speeds up to Mach 7, which for those who don't know is 7 times the speed of sound !!! Each shuttle that has been tested is about 8 cm long and weighs about 30g. the ones that will be used will be bigger, about 20 cm. About 100 of them will be released from the spaceship and will have to travel a distance of 300 miles. the paper being used has been treated with a compound that increases its heat resistance.


Trustworthy?

Well for those who haven't heard/read up on this concept before will definitely be sceptical and say that it is not trustworthy after all its made out of paper. But after reading into it id say it is trustworthy to some extent. although it might not be able to carry any life form on it, it can still carry messages, to both unknown life forms in space and those here on earth.


Appropriate?

I'd say it is appropriate i mean it makes sense that they send up an origami space shuttle instead of something like a origami crane. Also the design appeals to all age groups and genders.


Smart?

Its not really smart in the sense that it won't correct human errors but it can prevent us from working harder. If this idea works and these planes survive it opens up a whole new window of possibilities for using light weight and possibly in-expensive materials to build space shuttles and have them survive.


Responsive?

No not really, it's just a paper airplane.


Clever?

No. But the concept is quite clever and as well as the process of building it, now this paper space shuttle can withstand up to 300 degrees Celsius, which is pretty awesome I'd say.


Playful?

Yes definitely. the whole experience is quite exciting and it toys with the endless opportunities that it could open up, so in that sense yes it is playful. Also those that do survive will contain a message in various languages saying return to the Japanese Space Headquarters with an address on it most likely.


Pleasurable?

Yes, yes it is pleasurable both functual and aesthetically.


Sites:




-there's a video on the first site that i cited so go check it out it of them testing the planes looks pretty cool

World of Warcraft




The design I chose was the very popular online game called World of Warcraft. With over 10 million people playing it at all times worldwide, this seemed like the perfect example of a communication device.

Trustworthy - Created by Blizzard, one of the largest names in computer gaming, and backed up by nVidia, one of the largest graphic hardware companies in the world. Definitely something you can trust.

Appropriate - I would say this game is appropriate. It has something for everyone, and is a great way to relax. Some people take it too far in their gameplay time, so it would be nice to see some restrictions applied.

Smart - It is a combination of social interaction, communication skills, computer skills, time and priority management. And within all this, it follows an interesting storyline for all to enjoy.

Responsive - World of Warcraft is for sure a responsive piece of software. Every button on your keyboard has its action, and the many things on the screen have their functions. There is no delay time between giving the command and seeing it happen on the screen.

Clever - It is clever in the sense that it is a brilliant way for Blizzard to make money. This game is a combination of many different pieces that appeal to different people in different ways. These pieces flow one into another making the game very addictive. It is a cleverly designer piece of software that makes many unfortunate people less clever by turning them into drones that start to 'live' in the game.

Ludic - Before one can properly play the game, a person needs to spend some time reading the manual, and once in the game, there are many tips that help with understanding of what to do. Since it is a pay to play game, the target audience is most likely an audience of already gamers, or people who are a little more serious about their computers than others. In other words, people who are experienced enough with computers to understand some common sense commands that they will have to use in the game. As far as the general public goes, It is probably a challenge to understand even the basics, but as far as the people being targeted by the marketing of this game, it is a piece of cake.

Pleasurable - People definitely take pleasure in using this software. Like I mentioned before, there is something for everyone in this game. If it wasnt pleasurable, 10 million players would not spend $15/month on it.

There is one large problem with this product. The problem directly affects the users, and largely benefits those who made the game. about 50% of the players are addicted to the game, they abandon their friends, some drop out of school, some simply spend every ounce of their free time playing. Their argument is that they have new friends and new lives in the game. This is good news for Blizzard, bad news for the many people affected by this.

I myself play this game casually, and it is honestly a challenge to play moderately. Every chance i get to get away from it, I take.

Credits: www.worldofwarcraft.com

Amensty Pushing Issues





These are photos of advertisement space in transit areas throughout Europe. Amnesty international the human rights organization put out a series of activism poster that took on a unique approach to capture the attention of the viewers.

Trustworthy- Yes, Amensty is a registered and respectable organization.

Appropriate- That's arguable. But in order to gain significant reaction and after thought these ads have to be extreme and intrusive. So even though they seem extreme it's for the greater good.

Smart- You know its smart, you didn't think of it. This ad series does the remarkable job of pushing the boundaries in print media and public space art. Its technique gives image impaction.

Responsive- Yes its responsive, the viewer is really engaged with the image because of its realistic nature and its fit with the surroundings. The power of this lets people reflect about the issue displayed.

Clever- Very. Space behind the ads have never been incorporated in the composition.

Lucid- Yeah the message is straight forward if your a intelligent compassionate human being with an awareness of the world and amensty.

Pleasurable- No! That's exactly what I love about it. Part of its brilliance is to make people uncomfortable waiting for that train, and forced them to think of the horrific acts that are committed against people around the a world. Amensty gets an A+!


troypynn