
http://www.rockband.com/
I have chosen the game called Rock Band as my inspiring interaction design. I choose it because it is becoming a popular game and is part of our culture. It’s a great way for people of all ages to experience what it feels like to play an instrument and recreate a sort of fantasy of being a rock star; just without the talent. It also addresses the seven “good interaction design” characteristics
Trustworthy- The instruments involved with the game are built stable and have the feel of real instruments. They can be treated as one would treat a guitar normally without fear of falling apart.
Appropriate- Culture today revolves heavily around the music industry. Shows like American and Canadian idol are constantly spewing out new artists and singers. The game allows people without any actual talent to get a taste of what its like to be a star. It is also simplified so users do not get stressed over too many keys and buttons that need to be pushed. A normal 6-string guitar gets cut down to 5 stationary buttons.
Smart- once again, the imitation instruments are much simpler then actual instruments making them easier and more pleasurable to use.
Responsive- there is an instant reaction between the notes being played and the notes getting hit on the screen. Gamers don’t get frustrated over a slow loading time. With new versions of the game and an advance in gaming systems, response times and the fluidness of games increase.
Clever- Its very clever. There is a sort of interest sprouted in a gamer when they realize that when they strum the guitar and push the buttons they gain points.
Ludic- allows people to literally play and “rock-out” in a team. Songs can be re-played if they are “failed”. Band mates/ team mates can also “save” each other if one starts to loose points and fails.
Pleasurable- very.
No comments:
Post a Comment