Wednesday, February 27, 2008

Jessica Nichols - Inspiring Interaction Design

Google Maps - My Location



To be honest, I was originally attracted to this design because of the simple, elementary looking video that they have used to illustrate the concept. Once I watched the video, I found the idea of being able to find my own location very appealing. I frequently get lost and make sure to carry maps with me, and the most challenging part of getting un-lost is finding out where I am on the map. The convenience of not having to type in an address is also appealing because it takes me a long time to text.

This design is good interaction design mainly because it comes from Google, a well-known and therefore trustworthy source. The Google name also portrays smart, fast, reliable service. Once it has moved beyond its beta stage, it will ensure uncertainty avoidance because users will be able to know exactly where they are. Like everything to do with Google maps, there is a high chance that users will play with the service as well, to see how it works and to show off that their device can support it, even if it doesn’t have a GPS system. This is related the clever, ludic, and pleasurable aspects of the design. It is very appropriate for today’s fast-paced and technology driven world.

The visionary aspect of the design process would interest me the most, because I would love to direct the idea process that resulted in this concept. Interface design would also probably be very interesting, because the challenge would be to make it quick, simple, and easily readable.


Big Art Attack!



It’s not in English, but the speaking is not important in this case.

I first thought of this because I used to love this show when I was a kid. Since it is only one person doing the project it may seem like it doesn’t give way to much interaction, but I think it would be even more interesting as an open, free-flowing group endeavor.

I think a design like this is very appropriate for the artistic community in and around OCAD. There is nothing about being asked to make a mark that would be deemed untrustworthy. A mass artistic project could also help to instill a greater sense of community as a work that everyone has produced together. Working en masse also allows the artists to create a larger work then they would normally be able to make on their own, making it a smart design. Being outside, the response to this work from passers-by would probably be immediate. This design would not only yield a very pleasurable result, but the artistic community would find pleasure in making it as well. This is just plain fun.

The best part of the design team for this project would be the crafting role, hands-down, for obvious reasons.


Credits:

Video 1: http://www.youtube.com/watch?v=v6gqipmbcok
Video 2: http://www.youtube.com/watch?v=SDjLHWwx0Zw

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