Wednesday, February 27, 2008

Rock Band ___Rees


http://www.rockband.com/









I have chosen the game called Rock Band as my inspiring interaction design. I choose it because it is becoming a popular game and is part of our culture. It’s a great way for people of all ages to experience what it feels like to play an instrument and recreate a sort of fantasy of being a rock star; just without the talent. It also addresses the seven “good interaction design” characteristics

Trustworthy- The instruments involved with the game are built stable and have the feel of real instruments. They can be treated as one would treat a guitar normally without fear of falling apart.

Appropriate- Culture today revolves heavily around the music industry. Shows like American and Canadian idol are constantly spewing out new artists and singers. The game allows people without any actual talent to get a taste of what its like to be a star. It is also simplified so users do not get stressed over too many keys and buttons that need to be pushed. A normal 6-string guitar gets cut down to 5 stationary buttons.

Smart- once again, the imitation instruments are much simpler then actual instruments making them easier and more pleasurable to use.

Responsive- there is an instant reaction between the notes being played and the notes getting hit on the screen. Gamers don’t get frustrated over a slow loading time. With new versions of the game and an advance in gaming systems, response times and the fluidness of games increase.

Clever- Its very clever. There is a sort of interest sprouted in a gamer when they realize that when they strum the guitar and push the buttons they gain points.

Ludic- allows people to literally play and “rock-out” in a team. Songs can be re-played if they are “failed”. Band mates/ team mates can also “save” each other if one starts to loose points and fails.

Pleasurable- very.

Jessica Nichols - Inspiring Interaction Design

Google Maps - My Location



To be honest, I was originally attracted to this design because of the simple, elementary looking video that they have used to illustrate the concept. Once I watched the video, I found the idea of being able to find my own location very appealing. I frequently get lost and make sure to carry maps with me, and the most challenging part of getting un-lost is finding out where I am on the map. The convenience of not having to type in an address is also appealing because it takes me a long time to text.

This design is good interaction design mainly because it comes from Google, a well-known and therefore trustworthy source. The Google name also portrays smart, fast, reliable service. Once it has moved beyond its beta stage, it will ensure uncertainty avoidance because users will be able to know exactly where they are. Like everything to do with Google maps, there is a high chance that users will play with the service as well, to see how it works and to show off that their device can support it, even if it doesn’t have a GPS system. This is related the clever, ludic, and pleasurable aspects of the design. It is very appropriate for today’s fast-paced and technology driven world.

The visionary aspect of the design process would interest me the most, because I would love to direct the idea process that resulted in this concept. Interface design would also probably be very interesting, because the challenge would be to make it quick, simple, and easily readable.


Big Art Attack!



It’s not in English, but the speaking is not important in this case.

I first thought of this because I used to love this show when I was a kid. Since it is only one person doing the project it may seem like it doesn’t give way to much interaction, but I think it would be even more interesting as an open, free-flowing group endeavor.

I think a design like this is very appropriate for the artistic community in and around OCAD. There is nothing about being asked to make a mark that would be deemed untrustworthy. A mass artistic project could also help to instill a greater sense of community as a work that everyone has produced together. Working en masse also allows the artists to create a larger work then they would normally be able to make on their own, making it a smart design. Being outside, the response to this work from passers-by would probably be immediate. This design would not only yield a very pleasurable result, but the artistic community would find pleasure in making it as well. This is just plain fun.

The best part of the design team for this project would be the crafting role, hands-down, for obvious reasons.


Credits:

Video 1: http://www.youtube.com/watch?v=v6gqipmbcok
Video 2: http://www.youtube.com/watch?v=SDjLHWwx0Zw

Inspiring Interaction- Katie Docherty

When I first saw this design I thought it was a fun and interesting way to enhance the learning experience.

Trustworthy- Although it is hard to tell without experiencing it for myself, the design seems to be very safe. There is a sense of assurance that the facts it gives you are correct.

Appropriate- This design is very fitting for our time and culture. The way we get information is rapidly changing. It is designed for a culture that is individually driven. While more than one person can interact with it at a time each persom may have a different experience.

Smart- This design seems very smart. Numbers move a twirl to keep waiting times feeling short. Also you need nothing more than a finger to opperate it.

Responsive- The numbers begin moving as soon as you touch them so that you know it is working.

Clever- Designed to be a fun way to interact with historical information, it could be used as an exciting way to teach people new things,

Ludic- The design looks very playful, the numbers act like bumper cars at times, crashing off one another and spinning around.

Pleasurable- The design is aesthetically pleasing, it is interesting to look at and it creates curiosity.

I would like to participate in this design in a visionary or brainstorming way.

The Modbook.___Colan


http://gizmodo.com/assets/resources/2007/05/modbook.png


http://techluver.com/wp-content/uploads/2008/01/axiotron_modbook.jpg


http://www.youtube.com/watch?v=XIPkWaR7jDw&eurl=about:blank

My initial reaction upon seeing the Modbook from Apple computers was one of excitement. I personally use a tablet that it connected to my computer using a usb cable, so occasionally i am stuck with a mess of wires depending on the work i am doing. Also at first it was difficult to get used to the tablet and the movement of the stylist in relation to what was on the screen. However with the Modbook, they have solved those certain negative points. This is also the only tablet screen computer that i have found thus far that runs on a Apple operating system.

(Trustworthy)
Apple computers are established computers that are a reliable brand. Possibly even considered more reliable then PC operating systems. Apple computers' operating systems are also set up so that they suit individuals in a more graphic field or profession.
(Appropriate)
Have said that. the fact that now with the Modbook, having a tablet screen operating on Apple computer could be considered a perfect fit; catering to the majority of individuals who use Apple products. Which would show that the design of the product is appropriate for its target audience with which Apple is gearing this product towards. Instead of having a separate tablet that takes up ports on your computer, and having a mess of cables, the Modbook removes those issues and creates a sleek, covenant product.
(Smart/Clever)
When looking at this product one might start to question the practicality of replacing the keyboard for a screen. What happens if you need to type something up? Well with the tablet screen, (as seen in the video) you have the ability to hand write what you with to type up on the screen, and the computer itself with take your hand-written text and translate it in to type. You also have the option to tap on the tablet onto a digital keyboard using the stylist as if you were using a real one. This design feature is also clever as it anticipated the possible problem with the design of the computer and how one would interact with it and provided two possible solutions to cater to their preferences.
(Responsive)
The Modbook has positives and negatives towards it responsively. Another feature of the Modbook is that the tablet is pressure sensitive allowing you to vary your thickness of line if you were using the tablet to illustrate something on your computer. However with this feature it seems, that there is a slight delay from when you move the tablet to create these lines to when the lines actually appear on the screen(shown in video). This personally would annoy me.
(Ludic)
The operating system for Apple computers itself offers a lot of play with regards to how a user interacts with the software on the computers. For example there are several different ways to open a document; dragging the icon to the program logo you wish to open it with, right clicking the file and selecting from a list of compatible programs, opening a program and then importing the file you wish to use, or pre-setting the computer so that it opens certain programs automatically when a certain type of file is recognized. The options give the user room for play with the options provided to them.
(Pleasurable)
The overall design, aesthetically for the Modbook is a sleek portable feel. Now not possessing a flip up screen the computer itself is one solid unit, that gives the individual using it most likely the feel that is its a notebook or possible sketch pad. This type of feel or recognition the user might have with the computer suits its purpose as it is meant to facilitate a more comfortable experience with a tablet on a Apple operating system.

If I personally was involved in the development process of the creation of this product, I would have liked to participate on the brainstorming and troubleshooting of the product. I feel that these two elements of the design process I would enjoy because when it comes to brainstorming related to something i am familiar with to this degree as with the Modbook, I enjoy comming up wth new ways or ideas to view a concept and to witness the creation of t from start to finished. Having said that, in order to see the concept or creation from start to finished I would probably need to do a fair amount of troubleshooting which I find an interesting challenge; trying to come up with solutions to possibly anticipated problems in order to continue with whatever process the concept may be in.

Candy Chang - Inspiring Interaction Design

My interactive would be Online game interaction. The one I found great about is this Korean online game called Ragnarok. The reason I have chosen this online game beside the other ones is because I have certainly been experiencing this online interaction game for a long time (2years). And I found the graphic of this interaction game and the level of Response from this game is very immediate if you have a game card, even if you don't have such game card (a memory storage card to increase memory space in computer to let graphic go smoother), it would still work smooth yet would still have a little stammer from huge number of online player goes online. 

This one below is the first version of ragnarok. This is the one which I have experience in terms of interaction from. It is strong for it's immediate response in terms of it's speed level. It is also appropriate for all age levels for there will not be any gory scenes even if there would be opportunity in people to people battling or monster battles. The graphic is very "cute" and the use of color in all of the settings and characters are very pastel and suitable for many characters. You get to also choose your own "careers" in which the first video have shown.

As for online chatting, it formulates as regular online chat, the name of the user would always appear below the character as you draw your mouse/arrow towards the character. And for what's different about other regular chat is that beside it appear the text above the character's head, it could also appear different kinds of emotions like "msn emotion small pictures". 


Job opportunities

First Ragnarok function.

This one below in which I'm showing is the second version on Ragnarok online game, some people might not like it for it's 3D graphic explore feeling. (due to dizziness) But it would still be strong in terms of interaction from the similar function of the first one. (The difference would just be more option in characters, more kinds of monsters, monster pets, and clothing to choose from.


Overall I think what's strong about the game over is it's level of variety is huge and it really get to meet many different kind of people's needs in terms of suiting their attitude and even if user's attitude may seem obscene, it still is available to pop up. (Instead of some online chat they forbid swear words or a certain level use of language) 

E4 - Limeback

- OPTALERT -
Glasses for Safe Driving



http://studio.optalert.com/

"Optalert measures the movements of your left eye and eyelids, and from that derives a measure of your level of alertness/drowsiness every minute while driving (http://studio.optalert.com)."


___Optalert Glasses with lenses removed___

"Optalert is a personal safety device that warns users to their early signs of drowsiness, before it becomes dangerous (http://studio.optalert.com)."


___Glasses with USB Cable______________Dashboard Indicator___


INITIAL ATTRACTION TO THIS DESIGN:
When I found this design initially at www.core77.com, I immediately thought of the countless times I have driven to London with my mother and father to visit my brother at the University of Western Ontario. I'm sure anyone who has taken the 403/401 route will agree that the long stretches of 2 lane highway between Hamilton and London can be a very dull drive. Often, my father and I will debate over who is in a better position to drive and we constantly have to struggle to convince my mother that either of us are fit to handle the two hour trip.
Even for the best of drivers, being well rested and having a cup of coffee in hand may not be enough to keep one alert while driving late at night. Most of the roadways are unlit by overhead lamps, and the surroundings are mostly farming fields (IE. a lack of buildings only add to the poor lighting situation). The white dividing lines, illuminated by the cars headlamps, speed by and become so brain-numbing that they almost seem to put you to sleep.
The Optalert glasses seem like they would do a great job of bettering the safety of the driver, as well as comforting the passengers within the automobile. With that being said, if these glasses can better my saftey, as well as stop my mother from pestering me while driving... well then it's a win-win situation!... SIGN ME UP! (*just jokin' mom*)


GOOD INTERACTION DESIGN
-Trustworthiness-

Upon first glances, this product seems as if it is very well crafted and manufactured. If well cared for, this product looks to be durable and long lasting. The images of the internal workings/mechanics of the product let the user know that a lot of work and time went into researching the dangers of drowsy driving, and that a solution to lower these dangers was arrived at. I suspect an object like this would inspire the viewer to look further into its design, history, and manufacturing processes. If so, the website that was developed to describe the product is clean, nicely compiled, and is very informative.
-Appropriate-
This product appears to be exceedingly appropriate for any society/culture in which driving is deemed a necessity. Although we are currently witnessing an urgent need to decrease the strain felt by our planet, like that caused by our vehicles dangerous exhaust emissions, it appears that the need for automobiles will remain high for the foreseeable future. Since automobiles remain an important means for transportation, I believe it is important to not only consider the health of our planet, but the well being of those that live on it as well. By designing an object like the Optalert glasses, it is possible to decrease the number of deaths caused by drowsy driving.
I think this design may be most appropriate for those in the transport industry (IE. Truck drivers) who are often required to drive long distances with little sleep in order to make delivery deadlines.
-Smart-
This design is very smart because it was designed to constantly assess the drivers alertness which requires some pretty serious technology! I have seen other products that claim to measure driver alertness, but many seem to be primitive in nature when compared to the Optalert glasses. Instead of measuring the drivers eyes/eyelids, the products that I have seen in the past merely detect when the drivers head falls forward or to the side. In many cases, alarming the driver that his/her head has fallen may be too late (IE. in that time, one may have already driven into a guard rail, off the road, or even into oncoming traffic).
The only problem with this product may not be the design itself, but with the user. Because the glasses are so technologically sound/smart, the driver may decide to drive even though they are not physically/mentally suited to do so. Instead of using them as a precautionary safety device, some users may instead use them as a 'crutch,' believing it will enable them to drive.
-Responsiveness-
The device is fitted with a dashboard indicator to let the driver know that it is online and functioning. When the driver becomes drowsy, the glasses detect a change in responsiveness, and the dashboard indicator will respond with a visual, as well as auditory alert. To ensure the highest level of safety and security, the dashboard indicator responds imediately.
-Clever-
I'm sure this product will most definitely envoke a sense of delight in the user. Just as a seatbelt creates an added sense of safety, these glasses should do the same. When used in combination with a safe automobile (ex. 5 star safety rating), I'm sure the driver and passengers will be very pleased to know their safety has not been taken for granted. If the driver/passengers experience a 'close call' where they could have been in a serious accident had it not been for the utilization of the glasses, I'm sure the sublime feeling of utter saftey would only be greatly
magnified.
-Lucid-
Because this product revolves around safety, I don't believe there is much play involved, and I'm sure the driver and his/her passengers would understand and respect its importance. The only way I could see play involved is if the driver were to test the product before using it while driving (ex. pretending to be drowsy/tired in an attempt to trigger an alert).
-Pleasurable-
These glasses look to be well crafted and allow for alterations (IE. the lenses can be changed depending on the conditions - tinted for daytime driving, clear for night). I'm sure many would find them to be attractive, but if not, I don't see a need for them to be. I don't believe safety needs to be beautified. If the product decreases the number deaths due to drowsy driving, I think that's attractive enough as it is!

INTRIGUING DESIGN ELEMENTS
If I was present during the design process, I would have loved to take part in the initial idea formation. I love to sketch how product might look
when it is later produced. I know I said that appearance is not necessarily important when it comes to a safety device like the Optalert glasses, but if I had some say, I think I would have changed the shape of the frames and lenses. In my opinion, they look to similar to a style that Oakley would produce. I think it may have been better to go with something a little more unique, but that's just my opinion...


References:
www.core77.com, http://studio.optalert.com


Post by: Kurt Limeback.

Wednesday, February 13, 2008

Common Interaction

http://www.youtube.com/watch?v=ZIQksoqXdK0

Our video presentation. Posting just in case.