Wednesday, April 9, 2008
Denys' Web Flash
Made the two images in Illustrator.
Had issues with posting it on the webspace.
- Denys
***~~~My Ms.PoPoRinG~~~***
I have created this small cute lil' stuff toy, it is a celebration to my overall staying in this course~! So cute....*Squish*Squish* (With mouse)~ My concept came from the korean internet game call Ragnorok Online... I really love this little jello doll for it gives me a really cool, comfortable squishy feeling....(Laugh) I think this could really be the first time I have EVER try to use flash player independently.....I am to be honest, very Proud of my very first work on flash. =)

Amys Flash
My Concept was to have someone smiling and by the movement of the mouse pucker their lips into a kiss.
I took the original images off of google and then edited the background out using photoshop.
The only challenges I had when doing this assignment was working with Flash. This was my first time using this software so it took a couple tries before I was able to complete this assignment.
My comfort level would be around a 2 (limited knowledge)
Nina's Flash Button
This is a girl suffering from skitzophrenia. I took two phtographs of a girl. I tried as much as possible to make the two phtographs reveal two distinct personalities that the user will discover as they scroll over her face.
comfort level: 1
Jonah Flynn's Flash Button Cartoon
I figured it would be cool to add a little bit of extra animation as an intro to the button portion of the movie just to add some atmosphere and sense of story (even though you could hardly consider this a story at all). I used separate images for the roll over as well as the final attack when you actually click on me or the dog (be sure to do that, it's the conclusion of the "story"). The cartoon has three different layers of background (the sidewalk, the fence and the trees/sky). I'm fairly comfortable with Flash cartooning and have had some minor experience with it in the past. That's all, I guess.
cnboxcar animation
webspace.ocad.ca/~tp07fr/
Xiao Zheng (Jennie ) Flash Project
I created this little sleepy doggie, because i'm really a dog person, so i chose to make a cute doggie the last project. ^^V I edited the images in Photoshop, i usually using Photoshop it edit images and drawing with Illustrator, but for Flahs, this is the second time i tried to use flash, i know flash can create very amazing effect but because it is working with timeline, so when working with flash that really have to be patience deal with errors. As when i was using the flash today, i made a little error, only one extra letter than the whole thing was not working and it took me long time to figure out where the error was and finally the image work. I give myself 4 for the comfort level for using the softwares. ^^
Single Action Interaction-Allie Chiu
I did the illustration in illustrator, it's my first time to use illustrator.
It was fun, and the photoshop part was easy.
The flash part was confusing and hard maybe because I did not use flash before.
my comfort level with the technologies used is 3.
THE MUSICIAN
a. The musician in this flash is a representation of myself. I combined a keyboard and guitar to make a super instrument because I enjoy playing booth equally.
b. The whole process was confusing at first, but after following the steps carefully it became much more clear and fairly simple to use. I had no prior knowledge to this technology.
My Smilies
My concept was to create an emotion from going from sad to happy. The sad face is blue and the happy face is yellow to support symbolically the emotions they convey. Their sizes, going from small to big also support these emotions.I don't have many comments to make but after this little assignment at the end of the year, I can foresee the technical obstacles that await me next year. Hopefully all goes well and that I can improve my skills quickly.
Comfort level: 2
Jessica's Sparta! Single-Action Interaction
I decided to animate this little Sparta character my friend drew for me, because Spartans rule. I followed the process we were shown in class, creating two images, importing them into flash, and programming it to be a rollover button.
My comfort level with this technology was a 3.5. I have used Photoshop a lot and Flash quite a bit, but I had never used the programming function of Flash.
Epic Table Flip- Ronny Rees
Photoshop was used to draw the images. That was the easy part. Flash and i do not get along very well and it took a lot of help to get this done. i still don't like flash.
comfort level from 1 to 5...i'm at about a 1.
Bee-utiful-Katie Docherty
I created the image using illustrator. I wanted it to be simple and fun. I took a course on flash a few years ago but I have forgotten everything, it was fun to use it again, but it reminded me why I dropped out of web design in the first place (too much CODE). I rate my comfort level at about a 3.5 because it was not as hard as some of the things I have had to do in the past, but I also couldn't remember how to do everything. Enjoy. Summer is coming!!!
Cheers,
Katie
Flash "Roll-Over" - by Kurt Limeback
Flash Monkey---Colan Nicholson
the concept for my little flash thing was was to just entertain myself and come up with something unexpected
i had A LOT of difficulty figuring out the buttons and the actions and coding things needed to get the monkey to move when the mouse rolls over it. it was EXTREMELY confusing.
overall id say my comfort level varied with the certain aspects of the project. i was up to a 4 when it came to the images and key framing and stuff but when it came to the codes and buttons i was a 2.
Thursday, March 27, 2008
Congratulations!
I received several emails from Experience Design faculty, Sara Diamond our President, Doreen Balabanoff our Assistant Dean, people at the Media Arts Department, Jim Ruxton, Integrated Media Instructor and many more with great feedback about our event.
They said things like the enthusiasm from you was infectious, that we "raised the roof", and that the designs would be on our minds for the days to come.
Thanks for making our wonderful project come alive! I look forward to talking about it next class!
Teresa
Tuesday, March 25, 2008
Dossiers & Scenarios to hand in next week
This is just a reminder in case I don't get a chance to talk to each of you during the event tomorrow, to bring in your dossiers (worth 25%) and scenarios (worth 5%) for next class (week 12). All the information is in the project description. For the front cover of your dossier, download the online assessment form. Both these documents can be found under the "Course Materials" link through the blog. Please email me if you have any questions.
In addition to handing in your dossiers and scenarios, we'll also settle out budgets and have fun watching the documentation team's work.
Looking forward to tomorrow!
Teresa
--
Teresa Ascencao tascencao@faculty.ocad.ca
Monday, March 24, 2008
The game website
It is going to be operated by the referee, or whoever wants to.
Its basically a 5 minute countdown that ends in a 'GAME OVER' page with a gong sound.
Click here to check it out.
Logo at last

EDIT: The buttons aren't going to happen by the way. The company overcharges almost double price if we do the order rush, and since its easter time, they can only start production on Tuesday.
We made all the fliers and are now sticking them into peoples lockers, handing them out, etc.
Interviews
Times | Interview Schedule Rm. 670 |
3:00-3:30 | Set-up Time |
3:30-3:45 | Teresa Ascencao |
3:45-3:55 | Set-Up |
3:55-4:10 | Nina Zahr |
4:10-4:20 | Set-Up |
4:20-4:35 | Jessica Nichols |
4:35-4:45 | Set-Up |
4:45-5:00 | Xuan An or Katie Docherty |
5:00-5:10 | Set-Up |
5:10-5:25 | Devin Wilson |
Please arrive around 5 Minutes in advance of your scheduled interview time.
Alright guys, so these are the main questions that will be asked for your interviews on Friday March 28th in RM 670 in the main building.
So just a remind to look over these questions before hand and make sure your answers are direct and straight to the point. These questions are main questions but during the interview it will be like a conversation so Troy who should be interviewing you will ask questions that may be branched off, but still related to these questions.
Also when answering the questions please bare in mind you will need to repeat the question in your answer. For example if I ask you what your name is you would replay, “my name is….” Or if I ask what your impression of the game was you would begin to reply by saying something along the lines of, “Well my first impression of…”. It doesn’t have to be extremely formal; it just helps when editing the audio and footage.
What is your name?
What group are you in?
What is your position in the group?
What is your group in charge of?
How did you divide the work amongst your group?
(Project Management)
- How did you come up with your projected budget?
- How did you tackle time management with regards to what you felt needed to be accomplished?
- How did you communicate and coordinate with each group?
- Did you encounter any problems with communication between groups?
(Marketing)
- How did you approach the task you were given with regards to promotion and marketing?
- What was your initial idea for the marketing plan?
- Did that plan change?
- (If revised) how was that plan executed?
(Design Team)
- What was the initial concept you developed?
- What were the steps you took to revise and refine it?
- Did you encounter any safety issues with regards to the outfit design?
- If so how did you solve those issues?
(Game Management)
- How did you decide how the game would be run? (General Mechanics)
- What process did you take to refine the game and its rules?
- What approach did you take towards testing the game?
- After testing, did your initial planning for the game need to be altered?
- Did you encounter any safety issues?
- If so how did you solve those issues?
- Did you encounter any issues in preparation for the final event?
- If so how did you solve them?
(Teresa)
- Can you explain the project for us?
- Were you optimistic about its entirety?
- Did you foresee any major problems?
- Were you nervous about undertaking such a large project?
- How did you coordinate the brainstorming process in the beginning?
Sunday, March 23, 2008
Saturday, March 22, 2008
Game management- Rules
Rules
Players:
1. Each player on opposite side of the court is to try to catch as many brain cells as possible to fill their noggin.
2. Players can only catch cells with a Velcro ball.
3. Players must stand within their territory, behind the line, in order for each cell to count.
4. If a stimulant is caught, player must listen to stimulants’ command, it could be negative or positive to the player or opposite player.
Brain cells:
1. In total 9 brain cells are running within the court, but 2 are random stimulants.
2. Avoid being catch by the Velcro balls.
3. Do not use hands, arms, feet or any other method of blocking the balls.
4. When caught, cell must walk towards the player sideline, and stand there until told otherwise.
sry guys, im still waiting for the rules for stimulants. But this is what I have so far.
